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Showing posts from September, 2024

Lift Mimic

Dungeons always surprise you, don't they? There's always some quirk baked in by its maker. Sometimes it's as complex as teleportation pads but in this particular complex, it's mechanical lifts. These small boxes use pulleys, gears, and ropes to convey small groups up and down levels. While it's made movement for your party quick and easy, it's also moved roaming monsters about. Hell, this most recent lift found spit-out moist living skeletons. As if living skeletons weren't bad enough on their own. But, it was time to move to the next level so in the party went. Only for the lift doors to sprout teeth to chomp him down, then tendrils to lash out at the rest of the party. Roll for initiative! An unusual mimic indeed, this monstrosity's origins start as they often do with a meddling wizard. In this case, the mad spellcaster came across the idea while crafting a dungeon to hide his treasures. He's already come up with lifts, well tortured an a...

Ponderous Mimic

Plumbing a wizard's tower always provides two things: great risks and great rewards. After weathering quite a few of the former, you finally stumbled on the latter. The crystal ball sitting atop a silver pedestal tickled your treasure senses even if it was covered with dust and webs. Of course, it could be another trap. The party approached it slowly only to be assaulted by a confusing bombardment of light. You shook it off but several of your comrades did not. The crystal ball rocketed off on a meaty tendril, stuck to one of them, and dragged them toward the pedestal. Once there it opened a mouth on the pedestal and your friend was stuffed inside. Now, it's time to act! Roll for initiative. This mimic understands that people love shiny things first and foremost. They are attracted to them like a moth to a flame, but also grow entranced as they ponder their thoughts while staring at them. To that end, the mimic developed its unique two-part form, though the two-part is a ...

Well Mimic

The town mayor enjoyed a quick rise to power and fortune, for the small area he lived in, over the last year. However, he's grown sick as well, exhausted and restless. To cure his woes, he's paid your party to head to a lonely old hill where a well sat. The mayor said this is where his fortunes turned around for the better and there may be some clue as to his illness there too. The well seemed normal enough on approach, worn by the ages. Then undead shadows slithered up from the ground, but you managed to vanquish them. Now, you could investigate the well properly. Leaning over the edge to peer down into it, you noticed your hands stuck to the stone. Then the rope and bucket wrapped around your head, slimy and pink. The well mouth is now closing like a mouth. Roll for initiative. A strange creature indeed, the first well mimic was crafted by a bored djinn's hands. He invested a sliver of his power into the monstrosity and sculpted it to take the form of a well alone. ...