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Brocade Mimic




The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray...


The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on.

Brocade Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 15 ft

Str 14 Dex 13 Con 16 Int 8 Wis 12 Cha 17

Skills Insight +3, Perception +3, Performance +5, Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 10

Languages Song Lyrics and Play Quotes

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into an outfit of entertainer clothes or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 12) Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary outfit of entertainer clothes.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (3/Day) (Object Form Only).

The mimic's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


3/day each: color spray, absorb elements


Mimic of a Different Color (Object Form Only). When worn, the mimic provides a creature proficiency with a Disguise kit and counts as a Disguise kit. In mimic form, the mimic can control a humanoid corpse or humanoid mannikin without breaking its false appearance. If a creature is wearing the mimic in object form, it gains this ability instead.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) acid damage.

Bedlam Bolt.

Ranged Spell Attack: +5 to hit, range 90ft., one target. Hit: 12 (2d8+3) random damage. Roll 1d6 for damage type. 1-Acid, 2- Cold, 3-Fire, 4- Force, 5- Lightning, 6- Thunder.

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