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Pendulum Mimic




Raised by a mad gnome trap-master (is there any other kind?), this species of mimic keeps an internal clock no matter what shape it takes. However, said shapes are limited to pendulums. Whether in a clock or a death trap, the mimic knows how running out time grips the hearts of other creatures and uses that to their advantage. They can also manipulate the timing of traps around them, making them perfect keepers for certain horrific tombs.

Pendulum Mimic

Medium Monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points67 (9d8 + 27)

Speed 15 ft

Str 18 Dex 12 Con 16 Int 5 Wis 14 Cha 8

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., tremorsense 10 ft., passive Perception 12

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a pendulum or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only)

While the mimic remains motionless save for how it is supposed to move, it is indistinguishable from an ordinary pendulum.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Perfect Timing.

The mimic is immune to the Haste and Slow spells along with any similar magical effects

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.

Razor Slash (Object Form Only).

Target creature within 5ft of the mimic must succeed on a DC 14 Dexterity save or take 15 (2d10+4) slashing damage. As the mimic is in object form, the target is subjected to its Adhesive trait

Dread.

Target creature that the mimic can see within 10ft must succeed on a DC 12 Wisdom save or be Restrained until the end of their next turn. Creatures that are immune to fear are immune to this effect.

Reactions

Oscillation.

When a creature attempts to overcome a trap within 15ft of the mimic, the mimic may use its reaction to give the creature Disadvantage on the appropriate roll.

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