Is there anything more tempting to put one's hands on besides a ladder moving to the next level up or down? The scaled mimic understands this more than most. It has made its object form an ambush predator that uses height to perfection; a ladder. Not only can it pull a meal away from its friends, but it can dangle difficult ones over the abyss and let them drop. As the species developed, it also took on the strange bad luck that ladders seem to bestow. Save, it can do it in either form. These mimics don't mind at all as they find desperation adds a lovely spice to any food.
Scaled Mimic
Medium Monstrosity (shapechanger), neutral
Armor Class
13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed
15 ft
Climb
10 ft
Str 18 Dex 15 Con 14 Int 5 Wis 14 Cha 8
Skills Athletics +6, Stealth +6
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft, passive Perception 12
Languages
-
Challenge
4 (1,100 XP)
Shapechanger.
The mimic can use its action to polymorph into an anchored ladder or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only)
While the mimic remains motionless, it is indistinguishable from an ordinary anchored ladder.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting (3/Day).
The mimic can innately cast Bane (spell save DC 12), requiring no material components. Its innate spellcasting ability is Wisdom. If the mimic is in object form, it may make a DC 12 Dexterity(Stealth) skill check with the origin of the spell being unknown on success.
Spider Climb.
The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait..
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.
Drop (Object Form Only).
The mimic stretches out, negates adhesive on a creature it controls, and forcefully drops it unless the creature succeeds on a DC 14 Strength save.
Roll Up.
The mimic curls in on itself, moving a creature it is grappling toward its mouth. The mimic automatically shapechanges into its natural form, but may also make a Bite attack that deals an additional 9 (2d8) piercing damage.
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