As devout as it is ravenous, the cruciate mimic has learned a little bit about religion. This made have come from curiously watching many a funeral service or consuming a clergyman or two. Now it takes on the shape of a holy symbol, often a cross, and uses its divine spark to fly along with a 'heavenly' glow. It can even summons spirits of those it has eaten back from the beyond. Why the mimic prefers the flesh of undead, it will eat the living if available.
Cruciate Mimic
Medium monstrosity (shapechanger), neutral
Armor Class
15 (natural armor)
Hit Points
82 (11d8 + 33)
Speed
15ft
Fly
20ft
Str 12 Dex 18 Con 16 Int 7 Wis 19 Cha 10
Skills Religion +1, Stealth +10
Damage Immunities acid, necrotic, radiant
Condition Immunities prone
Sensesdarkvision 60 ft., passive Perception 14
Languages
-
Challenge
5 (1,800 XP)
Shapechanger.
The mimic can use its action to polymorph into a large religious icon or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The mimic can activate and deactivate this ability as a free action.
Flyby.
The mimic doesn't provoke opportunity attacks when it flies out of an enemy's reach.
False Appearance (Object Form Only).
While the mimic remains motionless, it is indistinguishable from an ordinary, large religious icon.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting (1/Day).
The mimic can innately cast Spirit Guardians (spell save DC 15), requiring no material components. Its innate spellcasting ability is Wisdom.
Lay to Rest.
The mimic deals an additional 9 (2d8) radiant damage to fiends and undead.
Swoop.
Whenever the mimic moves with flight, if it has a creature grappled, it is considered to be one size larger than that creature for the purpose of bringing the grappled creature with it.
Actions
Pseudopod.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) acid damage.
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