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Relict Minion: Wax Jack




Little more than a cluster of pallid arms extending from a central mass, the wax jack is an abomination even when compared to The Relict's other creations. Using a process deriving from the creation of a flesh golem the wax jax uses parts from a dozen tallows melted together into a fresh, new horror. Two massive, footless trunks lend the construct a lumbering gate. Multicolored, marble eyes dot its arms and core, never blinking and filled with naught but malice.

Grisly Candle. The wax jack is surrounded by a faint, sallow glow at all times. Yet, it has no wick or flame to produce the candlelight. When pressed the golem can produce an intense flash of light to confound its foes. In the aftermath the visages of the tallow used in its creation flicker in the wax jack's light for several seconds, their expressions ones of agony.

Wax Jack

large construct, lawful evil

Armor Class 10

Hit Points 105 (10d10 + 50)

Speed 30ft

Str 17 Dex 11 Con 20 Int 6 Wis 10 Cha 12

Skills Perception +7

Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Damage Resistances fire, poison, bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60ft, passive Perception 17.

Languages understands ignan but cannot speak.

Challenge 5 (1800 XP)

Amorphous:

The candle jack can move through a space as narrow as 5 inches wide without squeezing.

Immutable Form:

The wax jack is immune to any spell or effect that would alter its form.

Magic Resistance:

The wax jack has advantage on saving throws against spells and other magical effects.

Magic Weapons:

The wax jack's weapon attacks are magical.

Many-Eyed:

The wax jack sees in all directions at once and Advantage to Perception checks.

Actions

Multiattack:

The wax jack makes 4 slam attacks as one action.

Slam:

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage. If the target is a creature it must succeed on a DC 14 Dexterity save or ignite and take 4(1d6) fire damage. At the end of each of its turns, the creature may repeat the save, taking 4 (1d6) fire damage on failure and the effect ending on success.

Flare Up (Recharge 6):

All creatures within 30ft of the Wax Jack must succeed on a DC 16 Constitution save or be blinded for 1 minute. At the end of each its turns, a blinded creature may repeat this save, effect ending on success.

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