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Long Fingers




"They took his hands, you know, figuring that would stop his crimes. It didn't. Tacked his strange hands, with those unnatural fingers, to the town's notice board. Left him to bleed out in the streets, they did. Figured that would stop him too. It didn't.

The first thing Long Fingers did was steal his hands back. Though, they still ain't attached the stories say. Then he stole the town elder's every last coin. Then their livestock. Then their children. Then their lives.

Folks whisper he still haunts us to this day, ready to lay low any fool overflowing with coin and arrogance. Though, truth be told, the spirit only cares about the treasure. It be the poor folk that like to imagine he wouldn't rob them of their coppers and take their life too for good measure. The restless don't got morals, just dark desires that drive them."

-Fossor Carvilius Graeme

Long Fingers

Medium undead, neutral evil

Armor Class 14

Hit Points 72 (13d8 + 13)

Speed 0ft

Flight 40ft (hover)

Str 7 Dex 18 Con 12 Int 10 Wis 14 Cha 14

Skills Sleight of Hand +7, Stealth +7

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Damage Immunities Cold, Necrotic, Poison

Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Senses darkvision 60ft, passive Perception 12

Languages common.

Challenge 7 (2900 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Reaper:

If Long Fingers reduces a living creature's hit points to 0 the ghost may immediately make a move and a swipe attack against a different creature as a bonus action. This movement does not provoke an opportunity attack.

Actions

Multiattack

Long Fingers makes 3 attacks as one action.

Swipe:

Melee Weapon Attack: +7 to hit, reach 30ft., one target. Hit: 11 (2d6+4) necrotic damage.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Filch:

Long Fingers attempts to snatch a prized possession of a creature within 10ft that the ghost can see. The creature must succeed on a DC 15 Dexterity save or Long Fingers takes the item and stores it within its ghostly being. Until the possession is returned Long Fingers' attacks against the creature have Advantage and a critical range of 19-20. Once Long Fingers is destroyed the possession, along with any other possessions or treasure Long Fingers had within it, appear in the space the ghost once occupied.

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